A downloadable project

The playtest is over and the file has been removed from Itch.io; you can purchase the full game on Steam!

To Carry a Sword: It's About the People Who Need You.  Become the guard of a medieval caravan in a journey where the social connections you make are just as important as the money.  Help the people who hire you in ways far beyond swinging a sword and scaring bandits for them, including tending to their animals and telling stories to their kids.  Strategically plan your route across a procedurally-generated world, taking advantage of the text events you encounter to pursue your own goal, whether that is to become skilled and famous enough to join the escort of Her Majesty the Queen, or to see a religious pilgrimage to its destination.  In the end, it's about the people who need you.

  • FTL meets The Oregon Trail in medieval Europe.
  • Rely on your social skills as much as your battle prowess to see caravans safely to their destination.
  • Serve the needs of the land's factions, aiding the Noble, Criminal, Religious, and Heathen.
  • Select routes and explore the procedurally-generated map, seeking the clues to advance each questline.
  • Relax in a self-paced narrative experience of over 85,000 words.
  • Mod the narrative and add your own text events (release version only).

This is a student project now made into a full videogame experience.  Find it on Steam here:

https://store.steampowered.com/app/1813370/To_Carry_a_Sword/

We would love to hear from you on our Discord server, where you can see the development team posting updates and screenshots (and the occasional confused .gif):

https://discord.gg/wRJjEwhm4X

We are also streaming weekly development updates on Twitch:

https://www.twitch.tv/namingcollision

And we are:

    Richard S. Hetley — Producer, designer, writer, programmer
    Soahm Korgaokar — Art director, programmer
    Enan Munzar — Composer, programmer
    Elliot Privateer — Programmer
    TingYu Chang — Artist
    Alex Theodoreu — Artist
    Joseph Lu — UI/UX designer
    Paul Gresty — Editor

© 2022 We Three Nouns






StatusReleased
CategoryOther
Rating
Rated 3.7 out of 5 stars
(3 total ratings)
AuthorWe Three Nouns, or NamingCollision
Tags2D, Procedural Generation, Roguelite, Story Rich

Development log